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The studio newsletter — product announcements, release notes, and tutorials for the tools we build.

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Introducing Odyssey Beta: Your AI-Powered Life Assistant

After months in closed testing, Odyssey Life with AI is entering public beta. Here is what we built, what changed along the way, and how to get early access.

announcement
odyssey
ai
product

Glitch Arena Launches Season One: New Maps, Ranked Mode, and What We Learned from Early Access

Season One of Glitch Arena is live. Ranked mode is available, two new arenas ship with the update, and we are sharing what early access taught us about competitive game design.

announcement
glitch-arena
gaming
product

Setting Up Relay for API Rate Limiting: A Step-by-Step Tutorial

Relay protects your services from traffic spikes and abusive clients. This tutorial walks through configuring rate limiting rules, per-client quotas, and burst allowances from scratch.

tutorial
relay
api
rate-limiting
engineering

Why We Chose Turbopack (and What We Had to Change)

Switching from webpack to Turbopack on a production Next.js project taught us a lot about build tooling, tradeoffs, and the cost of configuration debt.

nextjs
turbopack
build-tooling
engineering

How to Use Lens for Code Review: A Practical Guide

Lens surfaces the context that makes code review faster and more thorough. This guide walks through connecting your repository, reading a review, and customizing what Lens surfaces.

tutorial
lens
code-review
engineering

Building Tools Developers Love

What separates a tool that developers recommend from one they tolerate? We explore the design principles behind every product piqadot ships.

design
developer-experience
philosophy

Building Your First Component with Mono UI

Mono UI is our open design system for building consistent, accessible interfaces. This tutorial covers installation, your first component, theming, and how the system scales with your project.

tutorial
mono-ui
design-system
engineering
accessibility